{"id":1051,"date":"2018-04-29T01:00:55","date_gmt":"2018-04-29T01:00:55","guid":{"rendered":"http:\/\/netpipe.ca\/?page_id=1051"},"modified":"2020-02-13T21:19:46","modified_gmt":"2020-02-13T21:19:46","slug":"blender","status":"publish","type":"page","link":"https:\/\/netpipe.ca\/?page_id=1051","title":{"rendered":"Blender"},"content":{"rendered":"<p><strong>Guides<\/strong><\/p>\n<hr \/>\n<p>3d printing with blender works great a few things to note are.<\/p>\n<ul>\n<li>importing\/exporting stl files<\/li>\n<li>calculating normals to outside<\/li>\n<li>checking exported models in cura layer mode &#8211; sometimes its missing layers or has filled in holes.<\/li>\n<li>ruler and compass tool usage.<\/li>\n<li>tab gets you into vertex mode,<\/li>\n<li>you use ctrl tab in vertex mode to switch between vertex edge and face select.<\/li>\n<li>the hot keys to know are n and t for properties and how to add mesh modifiers like boolean.<\/li>\n<li>5 on keypad for ortho mode<\/li>\n<li>also enable the some plugins by default for spacebar menu&#8217;s and exporting stl files<\/li>\n<li>also if your measure ments dont add up apply the scale and rotation before exporting with shift + A. there is an option to see edge lengths and it has different measurements than the ruler sometimes because of that.<\/li>\n<li>shift c centers the part shift s snaps part to center<\/li>\n<li>use spacebar -&gt; mesh -&gt;normals calculate to outside to make the object more uniform its easy to see faces that are wound the wrong way<\/li>\n<li>period on the keypad focuses onto the selected part<\/li>\n<li>merge verticies to simplify parts that have too many with w<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><strong>Links<\/strong><\/p>\n<hr \/>\n<p>very usefull app for both 3d printing, game and movie making.<\/p>\n<p><strong>RenderFarms<\/strong><\/p>\n<p><a href=\"https:\/\/cgcookie.com\/tutorial\/setting-up-a-renderfarm\">https:\/\/cgcookie.com\/tutorial\/setting-up-a-renderfarm<\/a><\/p>\n<p>there is a network plugin for multiuser and rendering in 2.67+ versions of blender now.<\/p>\n<p>BlenderVerse was the old version of the multi user editor.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Models<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.blendercookie.com\">www.blendercookie.com<\/a><\/li>\n<li><a href=\"http:\/\/www.blendswap.com\">www.blendswap.com<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Tutorials<\/strong><\/p>\n<ul>\n<li>basic setup includes opening settings after first application startup and selecting plugins to enable. main one is the space bar function access which should be enabled by default.<\/li>\n<li>basic tutorial would be texturing a plane and drawing on it. making easy measurements with the ruler and calipers. getting familiar with the interfaces \/ locations \/ hotkeys.<\/li>\n<li>good advanced tutorials are animating a box using a bone , building stairs , level design, rigging , building a fan \/ windmill using dupliverts<\/li>\n<li><a href=\"https:\/\/blender.stackexchange.com\/questions\/782\/how-can-i-automatically-generate-vertex-groups-for-an-armature\">https:\/\/blender.stackexchange.com\/questions\/782\/how-can-i-automatically-generate-vertex-groups-for-an-armature<\/a><\/li>\n<li>creating staircase with empty&#8217;s<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=_9dEqM3H31g\">https:\/\/www.youtube.com\/watch?v=_9dEqM3H31g<\/a><\/li>\n<li><a href=\"https:\/\/blender.stackexchange.com\/questions\/114142\/bevel-just-a-face\">https:\/\/blender.stackexchange.com\/questions\/114142\/bevel-just-a-face<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Plugins<\/strong><\/p>\n<p>dynamic plugin menu and 3d print toolbox are essential<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/tutorials\/blender\/edge-length-face-vertex-normals.php\">https:\/\/www.katsbits.com\/tutorials\/blender\/edge-length-face-vertex-normals.php<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Guides 3d printing with blender works great a few things to note are. importing\/exporting stl files calculating normals to outside checking exported models in cura layer mode &#8211; sometimes its missing layers or has filled in holes. ruler and compass tool usage. tab gets you into vertex mode, you use ctrl tab in vertex mode [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1051","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/pages\/1051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/netpipe.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1051"}],"version-history":[{"count":17,"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/pages\/1051\/revisions"}],"predecessor-version":[{"id":3879,"href":"https:\/\/netpipe.ca\/index.php?rest_route=\/wp\/v2\/pages\/1051\/revisions\/3879"}],"wp:attachment":[{"href":"https:\/\/netpipe.ca\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}