https://archive.org/details/softwarelibrary_msdos_games?tab=collection can play them for free online
homehardware.blend radioshack.blend would be nice to have a fully simulated hardware store with working physics for things like cutting and folding. would be great for someone selling/designing 3d model architecture or building models.
https://cgcookie.com/tutorial/setting-up-a-renderfarm for movie producers to do distributed renders
sudo apt-get install qtbase5-examples qtbase5-doc-html good way to get a nice sample selection, the doc part was needed to display them for some reason. ctrl + alt + t is handy to bring up the term quick
Mate GameDEV OS – 3.6gb download smaller tinycorelinux version comming soon. just load image into virtualbox and you can see my compiled game engine working.
https://drive.google.com/file/d/1ztGd9Fc9l9Z-WaOL6_Xa4_Lkd5XLvDhx/view?usp=sharing suse leap 15, 4.1 gb download virtualbox image for gtk, qt and wx widgets development.
Irrlicht Engine – Rendering Engine
Blender 3D – 3D modeling
Bullet SDK – Physics engine huge thanks to Erwin for this without it alot of modern games would not exist. He is a one man coding army!
ODE Physics -one of the pioneers of the opensource physics movement.
Agnostic Games was named created by myself and a friend not knowing what the game engine was supposed to be called we named it Luna. The first versions were named Cosmos and Century engine. Cosmos was based on NVSG and OpenGL(code soon).
Irrlicht demo’s repository
https://github.com/netpipe/Luna/blob/master/CREDITS.md really shows the complexity of the engine.
https://code.google.com/p/frontwarrior/ << an fps i was involved with. have not had time to continue development still jumping between projects for now.
other opensource projects – comming soon
Century Engine –
Lavivrus – my first opengl engine heh archive sake.
heres a screenshot of recast, bullet vehicle, particle engine and video working inside Luna Engine.