some of my favorite languages are C++,python, basic,php/html/css and assembly. obsolete or non used
- haskell never used much
- pascal never used much
- fortran never used much , engineers used to use but is probably very outdated
- java – not the best, very slow , is crossplatform , requires large SDK download on windows and linux GUI seems bland and strange.
- verilog – used for fpga application but is not widely mainstream yet
- CodeBlocks IDE- wonderful cross platform even compiled on macOSX.(disable plugins like code completion if it crashes on you) has ability to use split text view to work on multiple source files in one workspace.
- wxwidgets , gtk are very great but qt has managed to make a crossplatform masterpeice for developers including its own IDE.
- Irrlicht best opensource rendering engine very fast, lightwight and portable, easy to build.
- QT- qt has native support for things like opengl / sound / networking and used to be commercial. qt creator is very handy with its own gui designer.
- FLTK – for light weight applications.
- OpenCV for object recognition and Augmented Reality
- tensorflow or CUDA for GPU neural networks
- great for embedded c++ and c application.
- makes fast gui’s with pygtk ,pywxwidgets and pyqt.
- WxPython- really nice set of examples to study
- python is very portable and extensible
web development PHP / SQL was a great start for me.
More Advanced Programming C++
dont get pulled into the hype about dark themed, for IDE’s its not very good. certain colors can change brinstates , dark makes you tired and hard to remember what you were working on.
asfar as development goes, computers sofar have been make anything you want with them, mindset and dont worry about legalities unless its copyright infringement. which has brought us into the age where opensource has opened up every aspect of public commerce and science. things like hardware controllers and software have mostly all been done years ago and the patents are invalid or based on something that has been done before.the new frontiers are usually based on figuring out how nature does it at smaller and faster scales.